//How To Drive//-------------------------------------------------------------------------

1. Chevy can operate under realism setting of HARD. It is recommended to enable the Autorudder so that you can use the stick for slight adjustments. The Autorudder is only optional.

2. It will accelerate at a normal rate of +2 kts/sec [plus two knots per second]. The rate will slow to about +1 kt/sec as you near 90 knots. 125 MPH is the fasted the real-world Chevy can go. In FS, it can go faster.

3. Tap the rudder control when going above 30 knots because the turn is a bit quick. Besides, in real life the car has a center of gravity that is higher than the Ferrari and it has a chassie that is more narrow than the Ferrari. This makes the car more prone to tip overs.

4. It's advised that you be careful when driving on dirt roads. Again, this is a Corvette, not a Hummer.

5. You can use the Pushback function and you can shut off and start the engine without causing the car to flip at all.

6. When you reach beyond 120 knots, slow down from about one and one-half to about two blocks prior to making a turn at or below 30 knots. You can slam the brakes if you wish. The car no longer bounces in response to the brakes.

7. The wheels will NO LONGER disappear at high speeds. However, the suspension system will still be there.

8. The car's ability to do donut turns has been sacrificed in order for the engine to work in conjunction with the sound files made by Richie.

9. If casually driving, try not to go any faster than the usual speed limit of the real world so that you maintain some control over the car in case you make a turn.

10. If you wish to use this addon online, it's advised that you UNcheck "Aircraft Collision" so you won't hit other players. If you ride in forest areas or in places where there are scenery objects, turn off the "Crash Detect" as FS doesn't render the gaps within building or bridges.

11. Don't try to use the bridges in FS. Obviously, FS currently doesn't render the surfaces on those structures as it did in previous versions.

//Key Commands//--------------------------------------------------------------------------

Change gears
Open driver-side door
Open Passenger-side door, rear compartments, and engine hood
Raise and lower power windows
Raise and lower headlights
Turn lights on and off
Reveal the SuperTimer gauges

//Notes//-----------------------------------------------------------------------------------

Just to let you know, this has been my first project in which I began to learn how to setup the dynamics properly. Some aspects of the dynamics were sacrificed to gain other aspects. For example, I had to give up the car's ability to do donuts so that the car can sit still as you start a flight with the engine off. There are many mysteries of the dynamic files in which I still can't understand. However, I am quickly learning with each new project I start. As I have stated in the "Credit" file, the dynamics of the Chevy are based on the Cessna 182 and it follows a four-wheel concept which is different than the Ferrari. So, I had to copy and paste the engine, prop, and flap parameters from the Cessna, which seemed to cure most of the Chevy's problems for some reason. The rest of the parameters within the aircraft.cfg file were made from scratch.